Bombanana Levels: All 30 Campaign Levels & the 7 Demo Levels
Sources reviewed:
Demo levels 1–7 (June 15 – August 20, 2026)
| Level | Modules on the bomb | Where we saw it |
|---|---|---|
| 1 | Cable | 'Level one was just the wire thingy' — Rez3rekt, Jun 20; every demo playthrough opens on a wire cut |
| 2 | Cable + Direction | 'Level two is just those two thingies… adding one more module' — Nathon Tadeo walkthrough; Lirik's trio meets the Braille direction pad at level 2 |
| 3 | Calculation (math) | Steam forum thread 'Level 3 Help Math ain't mathing' (Jun); xQc: 'Let's do level three' before the 50 + 2 equation |
| 4 | Cable + Direction + Calculation together | Lirik at level 4: 'Wires first. We have four wires… until we saw the math' |
| 5 | Switch panel introduced | Dead Squirrel's trio 'still on level five' while reading the switch rule; Steam suggestions thread about the fourth switch |
| 6 | Mixed switch and math | Steam forum bug report 'Bug lvl 6'; whisperofthehouse demo notes |
| 7 | Demo finale (all four demo modules) | Lirik: 'Level seven. What the hell'; Steam forum: 'played with my friends up to the seventh level'; SW query 'bombanana cant go past level 7' |
The demo only had four module types — Cable, Direction, Calculation and Switch — and each of the first five levels introduced or combined them. Levels were unlocked in order: you had to beat one to see the next.
Full game campaign (from September 2, 2026)
| Level | Modules on the bomb | Where we saw it |
|---|---|---|
| 1 | Cable | KYRSP33DY (Sep 3) reads the Cable page on the first bomb |
| 2 | Color Slider | KYRSP33DY: 'we're on level two now… there's so much color in this game', then the four coloured sliders |
| 3–4 | Direction, first CHAOS slider | KYRSP33DY: rising slider with the warning triangle appears alongside the D-pad |
| 5–10 (approx.) | Calculation, Symbol wheel, Piano, sound buttons enter | Order of first appearances in KYRSP33DY's 1h52m session; exact level numbers were not called out on stream |
| 11–30 | Not yet documented here | No verified footage of the later campaign as of Sep 3; the Master Defuser achievement (all 30) sits at 2.7% |
The 1.0 campaign reshuffled the order: Color Slider now shows up at level 2, before the Direction pad, and CHAOS modules join within the first few bombs. Level rows for the rest of the campaign stay blank until we have footage that names the level on screen; we do not fill them from other sites.
Achievements tied to progress
- Junior Defuser — complete 5 levels (85.4% of players on Sep 3).
- Expert Defuser — complete 15 levels (29.1%).
- Master Defuser — complete 30 levels (2.7%).
- Here We Go Again / Still? — play the same level 3 / 6 times: retrying is expected.
Full list with unlock rates on the achievements page.